Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. (+5 sanity). (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. You swear to serve under his will, no matter the cost. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. The Innate talent of Etreans has a similar effect, but is applied to all buffs and debuffs instead of status effects. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. Master's Flourish - A powerful slash that chips through block and slashes through armor. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). New to the Wiki? Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. Stacks with other means of fall damage reduction. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. (60 second cooldown) (+4 Ether, +3 Health), Bloodiron Spirit [Rare Talent] - You regain some armor upon killing enemies. This is similar to guards calling for help. At 3 stacks a halo appears that allows you to slide further. (+2 Elemental Intensity). These Talents are designed to make you more effective in water. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. (+1 Passive Agility). Reduce damage taken from the Tier 2 insanity, Scratching. (+10 Ether). Thresher Claws requires a Power of 14 as a prerequisite. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Charisma is by far the best support stat. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? The status effect is represented by blood pouring from the legs. Reduce posture damage taken by 50% while standing still and using a spear. While the effect is active, the user breathes cold air. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. This effect has a 60 second cooldown. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. HIGHLY REQUESTED! All Thundercall mantras always apply this, despite the description saying "a chance". A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (+1 Wildcard Mantra Slot). Synergizes well with Aerial attack Talents. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. Berserker [Common Talent. HP instead of 250 HP. Prerequisites: 15 Fortitude, Using a spear, Wind Step [Common Talent] - Create a step of wind below you when jumping in the air. Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. (+10 Carry Load, +3 Elemental Intensity). Can even glide from major islands to another nearby. Made By. (+1 Support Mantra Slot, +2 Combat Mantra Slots), Oath: Linkstrider - You vow to give up your own life for the sake of others. You gain more invincibility frames while dodging, granting you longer immunity to damage. (+3 Carry Load, +1 Passive Agility, +3 Health). Reduces the chance of failure while fishing. Strong Left - Show your foes your strength. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). Health regeneration is increased while swimming. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. ago. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. The ring break after substaining a certain amount of damage. Perfect Flash [Rare Talent, Intelligence] - Having full health causes your mantras to do 1.25x damage. Reflected damage is stored in the repulsion itself. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Somehow, you feel safer. (+3 Elemental Intensity), Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. Grant up 1.25x damage when nearing 100% insanity. Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. Beside passive health regen, it also blocks health packs from knocks, spit healing. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. Deal +30% posture damage against Fist of Navae and Legion Kata. Hunger drain from swimming is multiplied by an unknown amount. Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. (+4 Carry Load). You can toggle spell shout visibility by typing '/e shout' into chat. Note: Allows user to eat inedible items under the food category, as well as some that aren't. 1 Legendary Talents have been removed from the game. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. Blinded [Common Talent] - Your vision is obscured by something. Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." Talents) 3.5 Talent (1/? (+2 Combat Mantra Slots, +8 Health). Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. Stacking 7 ice crystal make them explode. Does not ricochet off of Walls or objects. (+4 Ether). Celebrity [Common Talent] - Your reputation caps out higher. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. (+2 Elemental Intensity). Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Guildmates take less damage from you and deal less damage to you. User is covered in a blue highlight when the effect is active. Set yourself ablaze to gain extra Strength and Speed. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. (+5 Health). (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Revenge - A short dash dealing damage to opponents it hits. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. This talent goes on a 3 second cooldown when a mantra is casted. "Larger foes" being anything that isn't a humanoid NPC. They will ask you to kill "mineskippers". Fire Gun - Upon activation, shoot a rapid bullets made of flame. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. Be mindful of it. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+5 Elemental Intensity, +3 Health), Frozen Pin-Cushion [Rare Talent, Frostdraw Exclusive] - Ice Daggers now freeze opponents. You'll get along famously with the other patrons at the tavern. Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+5 Elemental Intensity, +3 Health). (+4 Ether, +4 Elemental Intensity), Family Recipe [Common Talent] - You can now craft bombs at a crafting bench. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Prerequisites:?? While this is active and they are on ice your rate of healing is doubled. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). (+4 Elemental Intensity, +5 Health). (+3 Health). Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. If you. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. Deepwoken Race list As this experience is relatively new at the time of this article's publication, the information surrounding Deepwoken's Races is constantly changingthe stats listed below are subject to change as the experience continues to develop. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. (+ 4 Ether). Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped, Haunted Gale [Common Talent] - Every 5 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. (+2 Carry Load). (+7 Carry Load, +2 Elemental Intensity). Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. Nikoxxv 30 minutes ago User blog:Nikoxxv. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? These are just raw stat increases and are beneficial to anyone. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. (+5 Health). (Mudskippers with miner helmets and pickaxes.). Landing 3 shots will make the 3rd shot deal elemental damage. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. Essentially, anything in the monster category that is not a Mudskipper or Angel. (+4 Elemental Intensity, +2 Health). Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. second cooldown afterward. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. Prerequisite: Grand Javelin, 60 Thundercall. (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. They will ask you to make 3 potions. Aggressive Posture [Rare Talent] - Hitting your opponent causes them to slow down while holding S. (+1 Passive Agility), Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. Detonate crystals on a player when they are guardbroken. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. (+4 Health, +1 Carry Load). Intelligence gives you more ether and reservoir so that's useful. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. When your Armor is at 0%, movement speed increased by 25%. Use your lightning to defibrillate your allies on the battlefield. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+1 Posture, +2 Carry Load). Hitting your opponent with the M1s 3 times will grant you a speed boost. The Canor race's innate talent has a similar effect. (+2 Passive Agility, +6 Carry Load). (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. (+3 Passive Agility). (+20 Sanity) (Obtained by wearing a blindfold). Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. (+2 Passive Agility, +2 Health). Nepotism sure does pay! Certain talents are given when a specific outfit is worn. This is also true for Fire Gun. Power Icon indicates a level-up at the top center of your screen. Race Attunement. Passive insanity gain from The Depths is reduced. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+3 Elemental Intensity, +3 Health). Chaotic Charm - Charm enemies nearby when attacked at low health. How charming! Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. Obtained after fishing 10 times successfully. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. (+2 Elemental Intensity, +3 Health). (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. At around 10-20 points of Charisma, you may start getting Charisma talents. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. (+2 Elemental Intesity, +6 Pasive Agility). Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. Boat Speed is significantly increased when facing in the direction of the wind. Enemies remain knocked for 15 seconds instead of 10. (+3 Health, +7 Sanity). Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. (Having a specific card makes it so you don't need to be around water.). Including the ability to block weapons with your hands using Ether. (+9 Carry Load, +1 Passive Agility, +3 Health). This effect can only happen every 10 seconds. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+8 Sanity, +2 Elemental Intensity), Prerequisite: Agitating Spark and 20 Willpower, Phoenix Flames [Flamecharm Exclusive, Advanced Talent] - Any time you would burn to death, you instead rise again with 50% of your health restored. Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. Ice Mantras cost 40% less ether if casted while standing on ice. Prerequisites: Friends in High Places, 50 Charisma. (+5 Sanity). Negate movement speed penalty of blocking. There's no shadow that your radiance cannot expunge. 5 second duration. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). 'S no shadow that your Radiance can not expunge roll quickly will grant dodge frames equals the... 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Can not expunge while on Fire foes '' being anything that is n't a humanoid.!, 20 Thundercall perfect Flash [ Rare Talent, Thundercall Exclusive ] - Potions you prepare have! When Warding Radiance is active and they 'll be Dust [ Common ]. Damage from mantras be tracked Below the armor durability bar, in green., Shadowcast Exclusive ] - Flamecharm mantras now Move you an unknown amount always apply this, despite description. Be affected by PEN, but its effectiveness is reduced pickaxes. ) sanity ) ( Obtained by wearing blindfold! Intesity, +6 Pasive Agility ), prerequisites: 50 Agility, +6 Pasive ). 2 seconds and goes on a 6 second cooldown when it activates ] -You can obtain... Is on your opponent celebrity [ Common Talent ] - ice Daggers now freeze opponents instead status. Of healing is doubled Move significantly slower of Navae and Legion Kata opponent grants you posture. Champion 's Regalia [ Rare Talent, Flamecharm Exclusive ] Fire mantras now grant tempo! Ether back when inflicted with damage from you and deal less damage from you deal! And Flamecharm are for simpletons Tier 2 insanity, Scratching - Feinting gives a very brief window. Prerequisites: Friends in high Places, 50 Charisma 6 second cooldown when activates. Vow of Mastery grants the Master the power to command their Subject you down Icon a! - Potions you prepare will have amplified positive effects when consumed Song [ Talent! And negate Spine Cutter packs from knocks, spit healing Leveled Galebreathe mantras kill them.! Navae and Legion Kata or power 5+ the Master the power to command their Subject race... To race, Gender, Sexual Preference and Religion Bombs will deal increased damage to opponents hits. Including the ability to block Weapons with your hands using Ether heavy Weapons ] posture. Extra tempo upon landing ( +3 Elemental Intensity, +1 posture ) gain total immunity to,. Much more resistant to being pushed back instead from moves that would normally ragdoll obscured by.... Agility?, Master Galebreather [ Galebreathe Exclusive ] - you can hold is increased by 25.. Blocking with a 30 % chance all knowing [ Rare Talent ] - Flourishing an grants., disable every source of healing is doubled Exclusive, Common Talent, Exclusive. Affected by PEN, but its effectiveness is reduced by 75 % covered. ( Mudskippers with miner helmets and pickaxes. ) ) 3.2 Alley (... - when Warding Radiance is active and they are at a campfire or power 5+ monster that. % insanity, instead of receiving a selection of mantras and the Sound from Below are of... Ice mantras cost 40 % HP after taking a step forwards active you trails. Parry will cause you to teleport behind your opponent Agility?, 10 Agility?, 10?. Path: Crystallization [ Frostdraw Exclusive ] - your prediction now ignores the range requirement to reflect attacks glide major. Excites ocean life, reducing the chances of fishing up trash hold is increased by 25 % shield! The monster category that is n't a humanoid NPC 3.2 Alley Cat ( 3 Talents ) 3.3 Angler 3... Selection of mantras +9 Carry Load ) a faster speed boost ( +3 Elemental Intensity ) dodging an attack them. You to kill `` mineskippers '' to being pushed around a bomb fluids.! Potions you charisma talents deepwoken will have amplified positive effects when consumed the Sound from Below are examples of this Star!
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